coh best blaster build
You can not just throw a bunch of full sets together and make a good build, this is not that type of game. So if youre unsure of which Archetype to pick, or just want to have a few giggles at familiar jokes, heres the guide for you. Any feedback is welcome. (Bonfire also has the ForceFeedback:Recharge Proc.) Disadvantages: Heres the thing all that stuff I just wrote about holding threat? Gee, what do youthink these folks do? I pick it over Charged Shot every time. Our resist and defense are switched, same with endurance and health. So, in a 3 minute fight, they'd regenerate 60% of their health. So what were your best/favorite blapper builds? Here is a build designed for those that don't want to get in melee period. My best and favorite one was my Radiation/Dark Blaster, Atomic Shroud. SuperSpeed - I already have a travel power I prefer more. 3) Single Shot. With proper enhancement slotting, this build is for to frustrate many a group of enemies. Almost instantly, we noticed a difference and after around 3 minitues, he budged his HP by a 1/5th. Theme is always a valid reason of course and for me and my builds, preference is also more important than min maxing. Have a finished build that isn't here? A Tier 3 blast. Disadvantages: Oh, wait, its also a little boring? PM me.Please no theorycrafted (as in never played) builds, I want your used builds. 4) Overcharge. Without a doubt, the best MM build combo, by many, not just myself - and there is an argument for Bots/Time - though I think Time is FAR more effective with Melee Henchmen (see Beast Mastery/Time Manipulation) than ranged - still viable, still good, not as great as this. Discuss Dominator Builds here. May I ask why the decision fell on Fire/Fire when the character should be ranged only (and thus mostly single target focused)? From here I'll be linking any finished builds from the forums and pm'd to me or pinned on the discord into this topic. Nothing can move or attack you or breathe, and then you debuff it further with your secondaries, and then your pet kills it. Better DPA and offers -regen against Disintegrated targets. Does anyone have a Seismic/Earth Build, or want to create one? Spore Cloud is a toggle that offers over twice the -regen as End of Time. If you don't get this you don't get beam: There was no point. Once that is done I am coming back to this one. Well since Inferno is basically also melee range, I figured it was also not really used and just taken because you are kinda expected to take the nuke as a blaster and/or for emergencies. https://www.youtube.com/brigg?sub_confirmation=1Join Discord! Now this would be a little end-intensive for other ATs to use for single-target but you're a blaster and you have a Sustain. Why I use -tohit and holds. Instead of farming influence some players will farm Reward Merits by doing various PvE content around the game. (And Maneuvers and Weave.). Jace The Comic Source1November 11, 2019 in Blaster. You lose 2.6 seconds off Hasten recharge, a negligible amount of Smashing/Lethal resists, 1.3% range defense and a 3% damage buff. After landing in the middle of the group I do Aim - BuildUp - Inferno - Burn - FireSwordCircle - Fireball. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/, Hero Profile:Level 1: Fire Blast -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg(43)Level 1: Ring of Fire -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Acc/Dmg(9)Level 2: Fire Ball -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg(43)Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19)Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 8: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(15), ShlWal-Def(17), ShlWal-ResDam/Re TP(31)Level 10: Boxing -- Empty(A)Level 12: Aim -- RechRdx-I(A)Level 14: Rain of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/Rng(19), PstBls-Dmg/Rchg(45), PstBls-Dmg/EndRdx(46)Level 16: Build Up -- HO:Membr(A)Level 18: Blaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(21), Apc-Acc/Rchg(21), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/Rchg(23)Level 20: Cauterizing Aura -- Pnc-Heal/+End(A), Pnc-Heal(25), Pnc-Heal/EndRedux(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal/Rchg(40)Level 22: Tactics -- GssSynFr--Build%(A)Level 24: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(25)Level 26: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(27), Rct-Def/EndRdx(34), Rct-Def/Rchg(37), Rct-Def(37), Rct-EndRdx/Rchg(40)Level 28: Blazing Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(29), Thn-Acc/Dmg/Rchg(29), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx(31), Thn-Acc/Dmg(42)Level 30: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46)Level 32: Inferno -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Acc/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(34)Level 35: Burn -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Rchg(37)Level 38: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(39), ShlWal-Def(40), ShlWal-Def/Rchg(42)Level 41: Charged Armor -- GldArm-3defTpProc(A), GldArm-End/Res(42), GldArm-ResDam(43), GldArm-Res/Rech/End(45), GldArm-RechEnd(45), GldArm-RechRes(50)Level 44: Assault -- EndRdx-I(A)Level 47: Consume -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Dmg/EndRdx(50), SprAvl-Acc/Dmg(50)Level 49: Vengeance -- LucoftheG-Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Clr-Stlth(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(27)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34), PrfShf-EndMod/Rchg(46)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Agility Core ParagonLevel 50: Ageless Radial EpiphanyLevel 50: Pyronic Core Final JudgementLevel 50: Reactive Core Flawless InterfaceLevel 50: Assault Radial Embodiment------------. They sit there and dont get hurt, usually at the front of the party. I would guess thematics would be the primary reason, although Ring of Fire is actually a very good first tier blaster secondary power for a ranger. A Blaster's primary power sets are designed specifically for ranged attacks. Scrappers are melee dervishes, focused on dealing a whole mess of damage while right in the thick of combat; theyre also capable off-tanks in group situations, with a suite of different powers that make them pretty survivable even on their own. Enjoy. So I'd argue that the -regen from Time Manipulation will normally be a poor choice - you need a large number of allies who have damage equivalent to yours to justify it. Enjoy. What my namesake Helen Carnate Fire/Atomic is running currently. What is endgame S/L? The nature of big groups inCoH means that Tankers, Scrappers, and Brutes are all largely interchangeable as tanks, and once the party gets rolling, you will mostly watch tons of things go off and everyone will be healed and buffed to all hell even if you dont hold threat. Pic of Mids Build: http://i.imgur.com/NZ7xgEM.png. rjrisback Underling Posts: 5 Fire/Fire/Cold Blaster build with soft-capped S/L on: August 25, 2010, 11:57:13 AM Hero Plan by Mids' Hero Designer 1.707 http://www.cohplanner.com/ Click this DataLink to open the build! I've just about got perma-hasten. I consider myself very proficient in Blaster Farming but Im very eager to expand my knowledge especially with all the new secondary options to play with. 45% S/L Defense, 75% S/L/F/C/E/N Resistances, Solo Friendly (any other things you can tell me about the build), (Thanks to Kaizerin on DeviantArt for the icon), Apparition_Dual_Pistols_Temporal_Manipulation.mxd, Tags - 45% S/L/E/F/C Defense, Incarnates, Durable, @TheAdjustor's Archery/Tactical Arrow/Mace, Tags - 45% S/L/E/N/Ranged Defense, Incarnates, Near Perma-Hasten, Tags - 45+% S/L/E/N/Ranged Defense, No Incarnates, Perma-Hasten, Blaster_-_Fire_Blast_-_Fire_Manipulation.mxd, FireMartialFlame_blaster-customizable_cheap_effective.mxd. Thats fine as far as it goes, but it does not exactly light anyone on fire. Radiation Blast/Electricity Manipulation Blaster - Has anyone done this, it seems awful. Flurry/Burnout/Whirlwind/AirSuperiority/GroupFly/Kick/CrossPunch/Vengeance no point to these AFAIK with my build. The fact that I could take a squishy and make him into someone who could tank for a small team was awesome. Melts everything until a defense buff slips by, or if I am up against Psi damage. Its a great archetype if you want to pull everything, lock it all down, and then go make a sandwich while your pet slowly mops up, but active it is not. These missions can be customized to not be as lethal to your particular hero you're farming with. ), do consider it. Disadvantages: Hey, did you notice all the talk about damage dealt in there? Reddit, Inc. 2023. Because Beam works better stacking beam attacks, is better at distance rather than melee range, which is where Temporal likes to be. (and 4 more) 4 replies. All rights reserved. That way I can play both and see which one I like better. For one thing, you get more powerful based on the archetypes of other players in your party. On the other hand, hard heals arent as much of a thing in CoH; most of the time debuffing things into weakness and then throwing in ranged damage is your real goal. They are: Archery Assault Rifle Electrical Blast Energy Blast Fire Blast Ice Blast Psychic Blast (Issue 12) Radiation Blast (Issue 16) Sonic Attack A Blaster's secondary power sets are . It tends to Stun Mag 3. Scan this QR code to download the app now. Losing the 10% recharge may not be worth it to you. A chance to crit with AoE's. Electric Melee/Shield Defense Stalker full details. Music:My Hero Academia - You Say RunDragon Ball Super - Limit Break X Survivor Instrumental Type CBuild. Shiver, it's alright, slow isn't a bad idea to slam down, keeps enemies together for your Frost Breath, Ice Storm or teammates' attacks/debuffs in general. So I offer to bring in my lvl 32 Beam/Temporal blaster. Ive found on two of my masterminds /poisonand /Trick Arrowthat it actually turns anutter crap power into one of my best. Its a bird, its a plane, its Eliot Lefebvre and Justin Olivetti covering superhero MMORPGs, past, present, and future! could anyone review this and help me optimize it? I know they are totally different but there is something about Time anything that seems super efficient. LOTRO Legendarium Lord of the Rings Online, MMOARG Harry Potter Wizards Unite has officially launched a day early, Warframe of Mind: The story of Space Mom and The Second Dream. Thats sort of their gimmick, hence the name. Tactical arrow is also a great secondary for staying at range and getting lots of excellent buffs and controls at your fingertips and helping you to be a true "blaster." Leveling a beam/time. Here's an Energy Blast/Atomic Manipulation build for the list, Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer, New-Type: Level 50 Technology BlasterPrimary Power Set: Energy BlastSecondary Power Set: Atomic ManipulationPower Pool: LeapingPower Pool: LeadershipPower Pool: SpeedPower Pool: FightingAncillary Pool: Mace Mastery, Hero Profile:Level 1: Power Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45), Thn-Dmg/EndRdx/Rchg(46)Level 1: Electron Shackles -- GrvAnc-Hold%(A)Level 2: Energy Torrent -- DfnBrr-Acc/Dmg(A), DfnBrr-Dmg/Rchg(5), DfnBrr-Acc/Dmg/Rchg(5), DfnBrr-Acc/Dmg/EndRdx(17), DfnBrr-Acc/Dmg/EndRdx/Rchg(36), DfnBrr-Rchg/+Status Protect(37)Level 4: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(23), Krm-ResKB(29), Rct-ResDam%(29), ShlWal-ResDam/Re TP(48)Level 6: Power Burst -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(7), BlsWrt-Acc/Dmg/Rchg(7), BlsWrt-Acc/Dmg/EndRdx(21), BlsWrt-Acc/Dmg/EndRdx/Rchg(25), BlsWrt-Rchg/Dam%(25)Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(9), StnoftheM-Acc/ActRdx/Rng(9), StnoftheM-Dmg/ActRdx/Rchg(15), StnoftheM-Dmg/EndRdx/Rchg(15), Dvs-Hold%(17)Level 10: Ionize -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(11), RechRdx-I(11)Level 12: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13), RechRdx-I(13)Level 14: Super Jump -- Jump-I(A)Level 16: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(23)Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)Level 20: Metabolic Acceleration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(21), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(48)Level 22: Acrobatics -- EndRdx-I(A)Level 24: Boxing -- Acc-I(A)Level 26: Explosive Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(42), SuddAcc--KB/+KD(43)Level 28: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Max HP%(40), Ags-Psi/Status(48)Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(50)Level 32: Nova -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(34), SuddAcc--KB/+KD(34)Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)Level 38: Positron Cell -- Lck-Acc/Hold(A), Lck-Acc/Rchg(39), Lck-Rchg/Hold(39), Lck-EndRdx/Rchg/Hold(39), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40)Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(45)Level 44: Assault -- EndRdx-I(A)Level 47: Mace Beam Volley -- Rgn-Knock%(A)Level 49: Positronic Fist -- Hct-Acc/Rchg(A), Hct-Dmg/EndRdx(50)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(31), Pnc-Heal/+End(50)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37)------------, Anyone done a sonic/dark blaster? So that leaves me with all the powers I already took. Thats because you dont deal much of it at all. Since with Fire, you don't have much else to stop them, you should get rid of them as fast as possible. I also swapped in Superior Winter's Bite in Ring of Fire instead of Grav Anchor. However, given my other choices, there's not a lot left for me to take: Rain of Fire just makes them run before it does any significant damage. /Fire does shine more for melee/near melee. 3.1 Pistols 3.2 Dual Wield 3.3 Empty Clips 3.4 Swap Ammo 3.4.1 Ammunition Types 3.5 Bullet Rain 3.6 Suppressive Fire 3.7 Executioner's Shot 3.8 Piercing Rounds 3.9 Hail of Bullets 4 External Links Overview Dual Pistols is a primary power set for Blasters, Corruptors and Sentinels, and a secondary power set for Defenders . Come along on patrol as Into the Super-verse avenges the night and saves the world one column at a time. If I add that to my alpha chain it gives too much time for mobs to run around. Added more builds and a new sort of directory to each AT's build list so you can skip between each one from the top. pairs better with sets like Fire, Radiation, Dual Pistols, Ice, Energy, and Psychic. I would highly suggest it as it can really increase your damage output overall, and makes cutting beam a very useful cone attack (4 procs in it now). The Daily Grind: How does Dragonflight rank among World of Warcraft expansions? So I leveled my guy up to 50 using this step up and quite honestly been having an absolute blast (no pun intended), about only thing I'm not sure about is the slotting for Incarnate stuff but so far been melting stuff left and right while also surviving quite well outside of the occasional blind side from a psi attack or such. honoroit. What are the must have powers in your opinion? LOTRO Legendarium: Which LOTRO race is the best to play? 2) Piercing Beam. Defender Sonic Blast got nerfed! Disadvantages: Oh, right, you take too much damage, your shapeshifted forms still need separate enhancements for their powers which force you to specialize pretty narrowly anyhow, you absolutely suck on your own because of that scaling buff thing, and youre stupid and no one likes you. With multiple solid AoEs including Cutting Beam, Disintegrate spread, Overcharge and End of Time, you can still mop the floor with groups of goons if you need to, but Beam/Time absolutely, positively shines in just making purple triangles irrelevant forever. It's not hard to imagine why such an AT. I think, whether it's more advantageous to stack the other regen from time or the DPS from beam mainly depends on the circumstances. Hero Profile:Level 1: Fire Blast -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg(43)Level 1: Ring of Fire -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/Rchg(9), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg(17)Level 2: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(11), Rgn-Acc/Rchg(11), Rgn-Acc/Dmg/Rchg(13), Rgn-Dmg/Rchg(13)Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19)Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15)Level 10: Boxing -- Mk'Bit-Dam%(A)Level 12: Aim -- RechRdx-I(A)Level 14: Rain of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/Rng(19), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(45)Level 16: Build Up -- GssSynFr--Build%(A)Level 18: Blaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(21), Apc-Acc/Rchg(21), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/Rchg(23)Level 20: Cauterizing Aura -- Pnc-Heal/+End(A), Pnc-Heal(25), Pnc-Heal/EndRedux(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal/Rchg(40)Level 22: Fire Sword -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Acc/Dmg(46)Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(25), ResDam-I(50)Level 26: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(27), Rct-Def/EndRdx(34), Rct-Def/Rchg(37), Rct-Def(37), Rct-EndRdx/Rchg(40)Level 28: Blazing Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(29), Thn-Acc/Dmg/Rchg(29), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx(31), Thn-Acc/Dmg(42)Level 30: Super Jump -- BlsoftheZ-ResKB(A)Level 32: Inferno -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg(43)Level 35: Burn -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/Rchg(37)Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40)Level 41: Charged Armor -- GldArm-3defTpProc(A), GldArm-End/Res(42), GldArm-ResDam(43), GldArm-Res/Rech/End(45), GldArm-RechEnd(45), GldArm-RechRes(50)Level 44: Tactics -- EndRdx-I(A)Level 47: Consume -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Dmg/EndRdx(50)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Clr-Stlth(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(27)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)------------, If I get in melee something's wrong: Level 50 Science BlasterPrimary Power Set: Fire BlastSecondary Power Set: Fire ManipulationPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: FlightAncillary Pool: Mu Mastery, Hero Profile:Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)Level 1: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11)Level 2: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(15)Level 4: Fire Ball -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Rchg/Dmg%(31), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37)Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(40)Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(17), BlsoftheZ-ResKB(39), Rct-Def(39), ShlWal-ResDam/Re TP(40)Level 10: Boxing -- Empty(A)Level 12: Aim -- RechRdx-I(A)Level 14: Rain of Fire -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(23), Rgn-Dmg/EndRdx(23), Rgn-Knock%(27)Level 16: Build Up -- GssSynFr--Build%(A)Level 18: Blaze -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21)Level 20: Cauterizing Aura -- Heal-I(A)Level 22: Tough -- GldArm-3defTpProc(A), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx(42), RctArm-ResDam(42)Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(25), RedFrt-Def(25)Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/ActRdx/Rchg(29), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(33), HO:Nucle(33)Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)Level 30: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(31), BlsoftheZ-Travel/EndRdx(48)Level 32: Fire Breath -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(36)Level 35: Charged Armor -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(43), RctArm-ResDam/EndRdx/Rchg(43), RctArm-ResDam(43)Level 38: Fly -- WntGif-ResSlow(A)Level 41: Electrifying Fences -- GrvAnc-Immob(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(46), GrvAnc-Immob/EndRdx(46), GrvAnc-Hold%(46)Level 44: Electric Shackles -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45)Level 47: Summon Adept -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-+Res(Pets)(50)Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Flight-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(39)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(40)------------.
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