city of heroes tanker secondary
Leaning towards either a Brute (Savages DOT can increase with Fury, which sounds sweet) or Tanker, since their AOE buffs are great and SM has a ton of AOE. Also it's main heavy single target attack can strike up to 5 targets in a line but out of all three it has the lowest single target damage. . Ew. Rad armour will always have its good mitigation. If you want to keep them Stunned, look at one of the stunning sets (Stone, Nrg, KinM(? Also do other weapon sets do the same? Taunts + damage are 10-100x better than damage alone, but Taunt alone will not keep aggro. This section contains information about changes that took place in City of Heroes/Villains. But the Tanker lacks any long range punch. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer, Stone/Stone: Level 50 Magic TankerPrimary Power Set: Stone ArmorSecondary Power Set: Stone MeleePower Pool: TeleportationPower Pool: FightingPower Pool: LeadershipPower Pool: ConcealmentAncillary Pool: Energy Mastery, Hero Profile:Level 1: Stone Skin -- StdPrt-ResDam/Def+(A)Level 1: Stone Fist -- KntCmb-Acc/Dmg(A), PndSlg-Stun%(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(5), KntCmb-Knock%(3)Level 2: Earth's Embrace -- RgnTss-Heal/Rchg(A), Heal-I(3), RgnTss-Heal/EndRdx/Rchg(9), Ags-ResDam/Rchg(9), Ags-EndRdx/Rchg(11)Level 4: Rock Armor -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(7)Level 6: Mud Pots -- ScrDrv-Acc/Dmg(A), ScrDrv-Dam%(15), ScrDrv-Dmg/EndRdx(15), ScrDrv-Acc/Dmg/EndRdx(17)Level 8: Rooted -- NmnCnv-Heal/EndRdx/Rchg(A), RgnTss-Heal/EndRdx/Rchg(11), RgnTss-Heal/EndRdx(13), NmnCnv-Heal/EndRdx(17)Level 10: Taunt -- PrfZng-Taunt/Rng(A), PrfZng-Taunt/Rchg/Rng(29), PrfZng-Acc/Rchg(29), PrfZng-Taunt/Rchg(31)Level 12: Heavy Mallet -- SprMghoft-Acc/Dmg/Rchg(A), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Dmg/Rchg(21), SprMghoft-Acc/Dmg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(37)Level 14: Teleport -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(25), WntGif-ResSlow(31)Level 16: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(27)Level 18: Crystal Armor -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(19)Level 20: Kick -- FrcFdb-Acc/KB(A), FrcFdb-Dmg/KB(23)Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33), Ksm-ToHit+(33), LucoftheG-Def(34)Level 26: Minerals -- GifoftheA-Run+(A)Level 28: Stone Mallet -- KntCmb-Acc/Dmg(A), Mk'Bit-Dam%(34), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), KntCmb-Knock%(42)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(31)Level 32: Granite Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(43), Ags-ResDam/EndRdx(43), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(45)Level 35: Hurl Boulder -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg(36), Thn-Dmg/Rchg(37)Level 38: Seismic Smash -- CrsImp-Dmg/EndRdx(A), CrsImp-Dmg/Rchg(39), CrsImp-Acc/Dmg(40), CrsImp-Acc/Dmg/Rchg(40), CrsImp-Acc/Dmg/EndRdx(40), CrsImp-Dmg/EndRdx/Rchg(45)Level 41: Focused Accuracy -- RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(42)Level 44: Physical Perfection -- PrfShf-End%(A), EndMod-I(45)Level 47: Laser Beam Eyes -- Thn-Acc/Dmg(A), EntChs-Heal%(48), Thn-Acc/Dmg/EndRdx(48), Thn-Acc/Dmg/Rchg(48), AchHee-ResDeb%(50), Thn-Dmg/EndRdx/Rchg(50)Level 49: Stealth -- GifoftheA-Run+(A), ShlWal-ResDam/Re TP(50)Level 1: Brawl -- Acc-I(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- RechRdx-I(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A), Run-I(13)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(19), NmnCnv-Heal(46), Pnc-Heal/+End(46), RgnTss-Regen+(46)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod(27), EffAdp-EndMod/EndRdx(34)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 0: Raptor Pack------------. My Rad/SS is surprisingly good with a very proc heavy build and has very good survival with Rads heals and mitigation, averaging around 300% recharge with procs. I get about 3 mins or close to. Ice Melee also offers some slowing with all attacks and Frost now has a "wider" deeper cone than it used to (depending on when you stopped playing). It might need some organising of power picks each level. I presume you mean 5 mins on a moon map? 1 Description 2 Power Tables 2.1 Tanker/Scrapper/Brute 2.2 Stalker 2.3 Sentinel 3 Powers 3.1 Alpha Barrier 3.2 Beta Decay 3.3 Fallout Shelter 3.4 Gamma Boost 3.5 Ground Zero 3.6 Hide 3.7 Meltdown 3.8 Particle Acceleration 3.9 Particle Shielding 3.10 Proton Armor 3.11 Proton Therapy 3.12 Radiation Therapy 4 External links Description It helps both sets also throw tons of recovery and regeneration and absorb to give you tons of fuel and survivability. Also, enemies are less deadly at the lower levels, allowing Tanker players time to learn how much they can handle in this maneuver. I'm not set on power picks/anc pools so if you have any other combo suggestions feel free but please bear in mind this is for endgame tanking. | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: Copyright 2021 Homecoming Servers LLC. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. [Knockout Blow] was always capable of hitting a Brute hard but never finishing them off easily with the rest of the chain. War Mace does very nice AoE now, and (as much as I love Battle Axe) is probably the strongest choice of the three mechanically. It also almost always knocks them into the air. Advanced combat maneuvers are things the Tanker can experiment with easily, because the Tanker has a large margin of error. i.e. True. My advice? It has flimsy defenses easily stripped and only moderate resistances where Fire Armor will sit at 90% and ignore said stripping. They are: The Tanker strategy is fairly linear; first and foremost, the Tanker has to focus on surviving, and then, on gathering attention away from allies. Touch of Fear is a double threat for this. How does that all work? Please and thank you. AoE or single target. You can store and release massive amounts of electricity that can absorb damage directed at you. "You are a master of fighting with a blade in each hand. What secondary should I pick if my goal is big (or a lot of) orange numbers? GobbledigookJuly 25, 2020 in Tanker. For more information on each Secondary Power Set, see the Secondary Power Sets section of the main article for each individual Archetype. If you go the Boxing/Cross Punch route like many others CP can sub in the proc as well. Herding is a form of Aggro management, corralling a group enemies into a smaller area. There's actually a very deserved pushback against Shield/Elec as the AOE monster, in favour of Savage Melee which can also do ridiculous teleporting AOE and is still an absolute murder machine for single target. The Tanker can take it and dish it out all at once. Stone/Ice Melee is interesting if not boring and slow to play/level (imo, ymmv). This set also has parry which will allow you to cap out melee def while leveling. The Secondary Power Set of an Archetype is designed to support and complement the Primary Power Set. My best so far is a Rad/SS build and Rad/DM build. Affects that will make Elite Bosses not get to attack, or miss, are what I'm really looking for. Thats enough sustained AoE to demolish any mob ive come across, and add in the two incarnate +damage powers - assault hybrid is almost like a crit power, you are doing boss killing damage at that point. And this was done with Energy Punch + Haymaker + Gloom + KO Blow (no Boxing/Cross Punch). Double damage proc Burn just brute forces past -res auras and +damage Adaptation. While Raging, your damage and chance to hit are dramatically increased. The only secondary that comes to mind as rivaling the AOE is Spines and you can't put Spines with Shield. "Super Strength gives you combat powers derived from your super-human physical strength. No-Set Builds: Tanker Scrapper Brute Stalker. Do you have a recommendation on which archetype to play Savage on, as well as which secondary you prefer? KB AE are also far more effective than they look on the surface due to Force Feedback. With a couple of damage procs tossed into the powers there's no real reason to "stop" attacking. I have a character concept for a Tanker, for which the most appropriate secondaries are Kinetic Melee, Electric Melee, Radiation Melee, or Super Strength. The debuff lasts for 22 seconds so it stacks easily. I know my best is 3:07 without Hybrid and 2:47 with. Not all Inherent powers are available at level 1. http://www.cohplanner.com/mids/download.php?uc=1549&c=770&a=1540&f=HEX&dc=78DA65544953134114EE5942982C901096B0241008812464134E964B59821642AA50A2372B0ED08629E2244EA650F422772F9CB848095679D083FFC13FE1864BA967973F60C5977E8F90AA7455F2F55BFA7D5FBFEE9EFCC379CF9BABBB1799E4B95CD66BB5624137B7B8E5C8EB25639DC170AFDA159367C4BF13EC214C28CEF3BBDCACF1B408142F59F72A569042795EE6270131F72F9A9BDCE2A69D3E99F4AC542AE5740182D58A65EBB65131BDC275C5286DDA8659EA16D632D737B855DB34AA7E612F9ADB46CD5833CA86BD1358A81AEBE905935BA59D625EAFD9DCDA0982C024FC3E6BF02735E4D7191B80494863132E46A3AEB21580718DC94B802195A937D05657113B0A8001957D813A12D651A57358478E8299D358E779B43B7392B05D67108F618D823C92D2D7F0A9AC43039C52D9578839B09EE2D8C63A5D8F5143D703B47D8F10BF41AE13EB28CE027110A7E72CA2EF3AFA63B0378D72354B169C2355C2FB88E10AE224E4BA5183C3FD4111BEDE8F84EF11FBDF21463F111E234E81202FF2C8DE414570078710C3C3801AE440FD6EDA7FF72BE41C7A89F81D44FA29E6A7DEF4506F64A81DA0586017F3FB9F202A10EBA3585F16F71C9CC3F5AA138FB87146035473CC87396301C27FD8E3482FC67F808E41ACC706893F0EBA87E97E0CBF60222F72843871487880187D8EE807EE10724B21E20E53BD9FC0318AF51CA3148B93AE04E948D05E12B38833B4A7286819272DE3745727B61AA8B218DDD518DDD538DDD524AC9924BE491DEF506C0D71EA0EE13AE106E20CC77D1CC2D14DD33EA60FA0E701A8FB0CF1351C789262C97DF0F5AA6C660CD71DC1BA3471A6A937993DD49939C29E67A877B9B7B2D099A3DE7AA177593AD32CF52CB784F76C446DBE55F8E2607E5C6DBEE97AA2355E87C1B26D9E5C9B67B6CD33D7E6596EF568B2E8D28A4AC4E09392A846F3355F79FD97ABF99590A41476D643F8C7D5F205B926890EF4DC9244675237F1D4531145BCE6D4057CD5BF4FD730691AF9FE9EFA64699F5ED553D417D9239D2EA15A68BADD32D75BE66B2D7331DCEE53C77F9419ECDD, If you know the enemy and know yourself, you need not fear the result of a hundred battles.. . https://homecoming.wiki/w/index.php?title=Tanker&oldid=308243, Pages using DynamicPageList parser function. City of Heroes Wiki is a FANDOM Games Community. I used my standard shield defensive build because it just works. So me, my wife and our best friend just started playing and I'd like to make Shield Tank for when we play together but I'm not sure which to do for my Secondary powerset. 2 SeraphimKensai 3 yr. ago The strongest tank to get the closest to hard capped resistances and soft capped defenses is always going to be a super IO'd Stone Armor tank. Ill try to do a pylon test with it but i am still finishing incarnating him. Pair with Rad Armor. Hi all! This is the build i have. This premium power set is available for 800 Paragon Points on the Paragon Market for Free and Premium Players; VIP Players must also purchase this set. They are: Arctic Mastery, Earth Mastery, Energy Mastery and Pyre Mastery were added to the game in, Dual Blades and Willpower were added to the game in, Electric Armor and Electrical Melee were proliferated to Tankers in, Super Reflexes and Martial Arts were proliferated to Tankers in. In a game like WoW or GW2 the fact certain abilities are only available at high level makes it annoying to level (i.e. The AoE is amazing with Meltdown, Footstomp, Dark Obliteration and Rad Therapy cycled with high recharge and procs. This is especially important when dealing with enemies that include enemies that preferentially used range attacks, and that may include snipers, such as Nemesis. You have piqued my curiosity Gobbledegook with your mention of the FF proc on Rad / SS. Still incarnating. If the tanker does not appear to be having endurance issues, these buffs may not be helpful, depending on the player's style. Get Adrenal Boost and cycle it with your Tier 9. For more information, please see our I tend to split about 50/50 teaming and soloing so I like the idea that Bio can change adaptations depending on situation. Only major issues are not watching my end more closely against Mu and Carnies, have end crashed a couple of times due to end drain stacked on top of Hasten and Rage crashes. Super Strength is a Tanker secondary power set in City of Heroes and a Brute primary power set in City of Villains. Going all damage incarnate. Damage: High, Recharge: Moderate, You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. From my experience, high damage 90 degree Cones are highly effective while the value add for PBAoE isn't all that great in terms of targets.
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